Guided Hypermedia Projects
Hypermedia Projects
1990 -- AIAA Decelerator Design Guide
Developed in cooperation with the American Institute of Aeronautics and
Astronautics and the Department of Energy. This project was the first of
several designed to examine the possibility of instructing physical skills.
1992 -- EJ: Electronic Journal of the English Language, Literature, and
Pedagogy.
Produced in DOS and served through bulletin board technology, this journal
explored the possibility of online hypertext before there was a World Wide Web.
The project was abandoned in 1994 with the introduction of Mosaic NetScape.
1994 -- RS-650 Specifications HyperModule
Created to be delivered on CD-ROM disks, this project was and early hypermedia
marketing tool that included video, sound, and primitive animations. It is
worth pointing out that from this point, most of our presentation metaphors
avoid the traditional page.
1994 -- Digital Slide Projector.
Developed in Asymmetric ToolBook to present virtual slides of digital projects.
. . One of the objectives of this "projector" was to explore the
potential of an environment that used no alphanumeric text (although the
projects projected did use traditional texts).
1995 -- Alternative Voices, Alternative Cultures.
Developed in cooperation with Utah State University's Instructional
Technologies Department, US West, and the State of Texas, this is a complete,
comparative, native American literature course. The course compares myths
common to Europe to stories common to native American tribes and recommends
novels that manifest those myths in ethnic literature.
1996 -- First Internet-based English course.
In the spring of 1996, we developed and taught our first completely online
composition course using funding provided by the Higher Education Technologies
Initiative. The course included 23 students scattered across Utah and used a
combination of email and WWW technologies. This may be the first of its kind
ever taught. (No images of this project were ever recorded.)
1995-97 -- Manufacturing Engineering Safety Modules.
Developed in cooperation with USU's Department of Mechanical and Aerospace
Engineering, this instructional project includes 23 modules totaling
approximately 1700 pages. All manufacturing engineering students were expected
to view relevant modules and pass a test prior to approaching the equipment.
1997 -- Alternate Voices, Alternate Cultures (HTML hybrid).
This HTML revision of the above CD was combined with real-time, interactive,
and televised lectures.
1997 -- Introduction to Thermodynamics Online Workbook.
Funded by HETI and USU, this project provided workbook support for community
college students planning to attend USU's MAE program. The project was
HTML-based, but contained 2-D and 3-D animations and was presented at 1289 X
720 pixels, so was too large to be served over the Internet. Instead, it was
delivered on CDs.
1997 -- Virtual Reality Art Museum.
Produced and presented at the Gang of Five invitational art show in San Diego,
this project included a three room art museum with a collection of paintings,
drawings, and sculptures. Readers strolled through the rooms examining the art
while "writing" in their minds a a history and psychological profile
of the artist. The project was presented as a postmodern autobiography.
1997 -- MC3223 Parachute Assembly Guide.
This ProcessPreservation© project revisits our 1990 effort to develop a
parachute design guide. In this case, we were looking at capturing and
preserving a complicated set of professional skills. The project consisted of
40 hours of high resolution and interactive video broken into 5-30 minute segments.
The videos were combined with step-by-step instructions.
Examples
This 90 GB course book is much like
the above project, but uses DVD quality video.
2003 -- Technology and the Writer
CourseBook©.
This project was created for
distribution in Singapore. It contains all the lectures typical of this course,
but is designed to be used by a remote teacher.
2003 -- Commercial
ProcessPreservation©
project -- Hotrodding Your 383 Stroker.
This project shows step-by-step
instructions for hotrodding a 350 Chevy engine into a 383 "stroker."
The project contains about 8 hours of video and 3-D animation in DVD
resolution. The 3-D animation used in this project will be demonstrated in the
2005 SIGDOC conference.
2004 -- Modeling and Animating in
3-D.
This course is designed for
commercial distribution. The total project is approximately 120 GB and presents
3-D modeling, animation and game theory at theoretical, practical, and
professional levels.
2004 -- Process Preservation,
Education, and training.
This course, designed for commercial
distribution, presents The sum total of research done at IMRL. It is currently
in progress. The book is expected to exceed 200GB.